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Art of 

MERCY . LTD

RIGGING, ANIMATION, MODELLING, CONCEPT ART & GRAPHIC DESIGN.

MERCY .LTD

An original animated music video I created for my 4th year honours project. Featuring "More Human Than Human" by White Zombie.

 

I created this production from scratch. From concept art to modelling, rigging, animating and editing.

The animation is largely inspired by 90's science fiction and cyberpunk aesthetics, pulling from films, anime and games. Influences include Ghost in the shell, Terminator, Bladerunner, Halo and Cowboy Bebop.

Watch the full animation here!

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Character Concept and Key Artwork

I first began by creating 2D concept artwork of the characters. These artworks helped when modelling the characters and creating the animation rigs. The larger works helped guide the visual direction of the animation.

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3D Character Models

Courtney

Courtney character model: 3 texture sets & 17043 polycount. Sculpted in Blender, textured in substance painter, retopolgy in Maya.

B9

B9 character model: 4 texture sets & 62318 polycount, Modelled in Maya, Skull component sculpted in Blender, textured in Substance Painter.

Satsuma

Satsuma character model: 2 texture sets & 24444 polycount, modelled in Maya, textured in Substance Painter. Face animated in Krita

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Maya Animation Rigs

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B9 Rig
342 joints

The B9 character rig features:

  • IK and FK controls for head, arms and legs.

  • Interchangeable arm models featuring alternate weaponry such as a minigun.

  • Modelled interior sections include head chassis, breast plates and back pistons.

  • Customisable appearance options include alternate shoulder pads, various eye options, mouth pieces and a cap. 

  • Shoulder and waist drums automatically follow arm and leg movements while influenced by rotation constraints.

  • Set driven keys for hand movements.

  • Pistons act naturally and follow character movements.

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Satsuma Rig
173 joints

The Satsuma character rig features:

  • IK and FK controls for torso, head arms and legs.

  • Dynamic wire, leading from head to back. Uses maya's dynamic curves feature.

  • 2D animated face, static in maya. Animated in Krita to incorporate 2D elements into final animation and have more appeal.

  • Removeable chest and head shells, revealing modelled interior.

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Courtney Rig
 
314 joints

The Courtney character rig features:

  • IK and FK controls for arms and legs.

  • Dynamic hair, for use with and without the character's cap. Utilises hair cards and dynamic curves.

  • Additional props attached to rig, including a knife, beer cans, hand drill, cigarettes, guitar, guitar picks and alternate long-sleeve shirts. to create variety between repeat shots of character.

  • Set driven keys for face and hand movements.

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Animation Development

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Thumbnail Storyboards
 
A selection of storyboard sketches that helped me solidify the structure of the animation. Creating these allowed me to get a better idea for the scene composition, camera movement and help decide which sections of the character to animate. 

© 2024 by Joseph Jones

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